Note: This guide is strictly made for people that are thinking about getting into the game.
For most people, you’re probably exposed to the game by your friends, family or in many cases for women, your boy friend at the time. While the sudden leap might be a handful of free cards, a demonstration deck given out at your local game store or PAX, there’s a lot of things to consider before fully understanding what Magic actually is. For some, it may be a gradual transition from a casual player to planning your Friday nights playing FNM with your friends. For others, it could be a much more frustrating experience, especially when you’re more casual or enjoy other aspects of the game.
There’s a few things you do need to ask yourself before buying your first starter deck and a few boosters:
It’s good to establish knowing what your limits are first before you start putting quarters into the arcade machine, so to speak. A lot of new players make the mistake of buying things that aren’t necessarily designed/marketed towards them. This guide is designed to help you streamline your experience in the game and it’s community.
So, let’s figure out your limits now.
One of the biggest misconceptions of the game is that it’s expensive and is a pay to win privilege. That’s not really the case at all, especially when you’re planning ahead, instead of learning from a frustrating cycle of trial and error.
If you’re like many college students in America, tuition is pretty insane and it keeps gradually going up. So in order for you to enjoy Magic, you need to balance out your finances first. Take time to look at your budget realistically and figure out what your monthly entertainment budget is. While it’s not surprising some of you may not have even thought about this, it’s a good time to start. After all, you’re not going to be in college forever and responsibly sort of does come at a certain age.
If you’re a console gamer or an avid movie goer (like myself), plan your entertainment budget ahead of time. The reason we’re doing all this planning is so Magic doesn’t affect your actual life style. Many players that have quit the game often cite the financial upkeep associated with the game. That’s why it’s important for you to realistically set up your budget so your hobbies do not interfere with your everyday quality of life.
Not everyone will have the same budget, especially if you’re a single parent or if you have other financial responsibilities taking care of your family. Owning a car in California for example, an average stop at a gas station might be over $80.00. Some people may have scholarships and are squeezing by taking their laundry to their parents home each week. Then there’s some that have full time jobs without any other financial responsibilities outside of tuition. Whatever your budget is, there are a lot of options for you to enjoy Magic. Even if you do have a closet full of instant ramen.
Mark Rosewater, one of the senior & head developers for Magic the Gathering, has often said that he’s chef cooking for over two dozen people. He has to find the right balance so everyone can enjoy the game and he’s quite good at it. For close to twenty years now. There’s a lot of options for everyone’s monthly budget, so let’s go over a few types of formats that might be perfect for you.
Some monthly entertainment budget options are:
I’ll briefly go over these so that it’s not too overwhelming.
Commander is probably one of the most widely accepted formats in the MTG community. The format allows you to play the game at a much more social and friendly atmosphere, rather than the tense and sometimes intimidating one-on-one match ups.
Since the format restricts players to use one copy of any single card, there isn’t a need to fully commit to additional copies for your deck to operate. Other constructed formats, such as Standard, will require you to have multiple copies of a single card to be competitive. Because of that, having one Jace Planeswalker now means you need four. You can see why understanding your budget is important.
Commander is also a non-rotating format. This means that you don’t ever have to worry about your favorite cards being retired. You could take a few years off from the game and come back with the same deck. Sans the possible bannings of the card of course.
You can also have an instant Commander collection by purchasing Commander products designed for entry level play. These can be purchased at full retail price of $29.99 USD or if you’re lucky, marked even less. A little research is required, but all decks and it’s contents are available online, so you don’t have to go in purchasing blindly.
One of the biggest missed opportunities in MTG is immediately opening a booster pack and sorting out the cards for your collection. Not many players realize this at first, but the booster packs are actually designed for draft play. Depending on what type of draft you play, the format rewards players with prior knowledge of the cards, rather than players relying on deeper pockets and net decking in constructed formats.
As long as you study a set’s contents and can quickly evaluate a card’s potential in a limited environment, you’ll do well and be rewarded. Depending on your FNM, you can gradually win booster packs and just save them up for a rainy day with a friend. Rather than just ripping them open and crossing your fingers, you can enjoy a random late night game of Magic.
You’ll also soon understand that a rare card doesn’t always mean it’s the best card in your booster pack. Also, it’s nice to add some gradual upgrades from your spoils into your Commander deck as well.
Constructed formats are difficult to explain since everyone has different goals in mind. Some players enjoy the idea of creating a custom deck or even a tribal deck full of goblins or elves. Some are casual about it, then there’s people who aren’t. Some value winning more than actually socially interacting with their opponents. To them, you could be just another name on a match slip. Competitive constructed formats can be fun and rewarding, but extremely unforgiving if you can’t deal with the various types of players.
It’s important to realize that a competitive constructive format may not be for everyone. Even if your budget does allow you to play, you’ll encounter another side of it’s community that you may not enjoy. You’ll be meeting some really nice people along the way, but you might run across some awkwardly developed man-children. If you’ve seen the Hangover, you’re going to eventually meet someone like “Alan" (Zach Galifianakis). So you have understand your own tolerance for people like that. Especially when there’s money and prizes on the line.
Furthermore, if you’re a woman, you may encounter sexism by extremely stupid males or “Alan” at certain gaming stores for FNM. Being taunted, flirted, harassed, stared at or even in some extreme cases of being touched, should never be tolerated and should be reported immediately. If any case the store owner doesn’t make changes, feel free to report all parties to Wizards of the Coast and the police. Never hesitate to contact law enforcement when you feel threatened.
You should feel safe at any MTG event.
Same Bat time, same Bat channel
This is just a quick beginner’s guide to Magic. Literally. If you know someone that’s thinking about it or if you’ve been thinking about it yourself, feel free to like and share it. Expect the chapters to be split up in weekly chunks since there’s a lot of nuances to the game outside of paying $3.99 for a booster pack.
Tune in next time for a brief overview on what type of gamer you could be and a better understanding which color might be best for you starting the game. If you have questions or comments, feel free to visit my tumblr at polishtamales or my Twitter @polishtamales.
Thanks for reading and have a Magical day!
art by Tomasz Jedruszek
Welcome to the follow-up post about the crazy world of secondary prices. With all the positive feedback, I’ll be covering what is probably the biggest format that isn’t sanction for competitive play.
Commander (EDH for you hipsters)
The market for Commander and your typical competitive formats such as Modern/Legacy/Standard are completely different. With Commander, you’re more likely to deal with casual Magic players and you don’t have to worry so much about back breaking prices on singles. Most casual Magic players aren’t willing to shell out $20.00 for a single Magic card when they have student loans, car insurance, books and dinner to worry about for the rest of the week.
If you’ve been going to FNMs for a while, you might have drafted here and there, picking up some nice rares and foils along the way. Which ones should you be putting in your binder and which ones should you be looking out for? What goes into this crazy secondary market of cardboard crack?
art by: Ryan Yee
“The major fortunes in America have been made in land.”
-John D. Rockefeller
Nothing else determines what hands to keep and what cards you can cast without the proper land support. As I highlighted in my earlier posts, a lot of players are over looking Shock Lands. We’re taking them for granted as players because they’re everywhere.
This was done on purpose mind you. Wizards of the Coast already planned Modern to be their new external format of choice to replace Extended and in some ways, Legacy. In order to do that, they had to align a proper reprint schedule to prepare for the demand for Modern.
Not only was the cycle printed in 2 large sets of Return to Ravnica, but they were again inserted into the third set as well. A card like Hallowed Fountain was nearing as much as $32.00 USD on September 2011. Now, you can get them as little as $10.00. Those are the non-foiled versions mind you.
While the less popular Shocklands may see a small dip in value after rotation, beyond 2015, Modern will be more popular and the player base will continue to grow. There may be small chances of them being reprinted in smaller product sets, but you won’t be seeing them mass reprinted for a very long time. After all, Shocklands are exclusive on the planes of Ravnica. The first Ravnica block was released in 2005 and we didn’t return to it until 2011. Will it be another 6 years until we see another return?
So if you see these in people’s trade binders, see if you can get them at a great deal before next year. They see play in virtually every format.
Elephant in the Room
Fetchlands have been a huge topic over the past few weeks after seeing Scalding Tarn hitting the $100 mark. That’s a Benjamin for single piece of cardboard and it’s not even a Planeswalker. In order for WotC to meet it’s current demand, they would have to release it in a similar block cycle such as Return to Ravnica (Shocklands). Will it be released this year (2014)? That’s a question…
One of the key things to remember is that Wizards of the Coasts designs sets years in advance. They have their own R&D that play-tests sets in drafts and their own Standard/Modern/Legacy Meta game (Future League). So they have a release schedule for commissioned art, game text, flavor text, packaging, etc all set and ready to go months in advance. Fetchland prices, however, jumped over night practically and doesn’t seem to show signs of slowing down.
Unlike League of Legends or World of Warcraft, Wizards of the Coast does not have any way to deliver an emergency patch. What ever price spike happens, happens and they cannot respond or legally acknowledge the card’s secondary market price value.
Don’t expect any formal press release for FNM promos with Tarmogoyf.
The closest product that they have been able to adjust last minute are the Event Decks themselves. Through their Future League, they’re able to predict the important sideboard cards to include in them and if there’s any sudden changes in the actual meta, they do make adjustments. Feel free to observe the past event decks and you’ll see.
We do know that the $74.99 Modern Even Deck will be BW Tokens, but it’s contents are still up in the air and will be hitting the printing presses soon, if not already. Will it include Marsh Flats to indirectly respond to it’s demand?
In the words of Jonathan Kent:
Modern Masters II
Observing the Zendikar Fetchlands, they came from a set which introduced a mechanic called Landfall. The only logical conclusion is that Fetchlands will be reprinted in a set featuring Landfall or an entirely new mechanic that relies on either:
With it’s commercial success for Wizards of the Coast, there isn’t a doubt that Modern Masters II will be slated for next year in 2015. The set will most likely feature cards from Zendikar through Innistrad block, as well as previous sets before that. Since Modern Masters/Vintage Masters (MTGO) are designed with drafting in mind, you can assume Landfall from the Zendikar block will be featured in Modern Masters II. Draw your own conclusions.
Trading Fetchlands for Shocklands and Dual Lands
The idea of selling or trading Fetchlands are enticing when you can pretty much pay off some of your bills with them. With Modern season coming soon in the summer, expect their value to increase even more until a formal announcement of a reprint.
What if they are reprinted? What if the Onslaught Fetchlands were printed instead? Well, if you remember what happened with Shockland prices, they’ll probably go down in value. It’s hard to say by how much, but that’s up to Wizards of the Coast. Will they be reprinted in large block sets where they were drafted for 8 to 9 months or in limited release sets such as Modern Masters?
Look what happened to the prices of Dark Confidant, Tarmagoyf and Vendillion Clique. Feel free and google it and remember this was written on April 4, 2014. Tarmagoyf is currently at $200.00 USD card and is still rising.
They’ve created enough demand, but didn’t provide a supply.
So it’s ultimately up to you to make that judgement call. Do you need your Fetchlands to compete at GPs, PTQs, or even the Pro-Tour? Or do you need to pay the bills? Maybe invest in the original Dual Lands, which will never (according to the reserve list) see a reprint ever?
That’s a decision for you to decide.
Rotation & Theros Block
art by: John “Eff’n” Avon
Other than Shocklands, what other real estate should you be picking up before and after rotation? If you can get these in foil, I’d highly recommend it:
Thespian’s Stage is one of the most popular land cards in Commander. It does see cross play across other formats (Depths in Legacy), but more heavily on the Commander side.
Rogue’s Passage is more like a card I would ask as a throw in or icing on a deal. It’s a perfectly playable card in Commander! It’s just an elegant way of speeding up the game.
There aren’t any notables from M14 unfortunately. Encroaching Wastes is just a lower tier version of Tectonic Edge, which is also lower compared to Wasteland. There’s a lot of land destruction alternatives and I can’t recommend it for that reason.
Mutavault will probably go down once it rotates, but not by much. The reason it’s seeing such a high price point is it’s current uses in Standard. It’s also needed in almost every bloody tribal deck in Modern/Legacy/EDH as well, so it’s very useful.
As for Theros block… if you can manage to get Scrylands far below their actual prices right now, go for it. After Ravnica rotates, Scrylands will be pivotal for Standard play and most importantly, Commander. Even though Guildgates are preferred for casual Commander players, it is a logical upgrade and they’re reasonably priced as well.
It goes without saying how good Nykthos, Shrine to Nyx has been.
art by: Cynthia Sheppard
I think we can all agree how unpredictable the game has become beyond what we play at our kitchen tables. Over night price spikes and people taking advantage of each other at the trade tables. It’s our responsibility as a community to inform and educate each other on what drives these changes.
How we can enjoy the game together.
Feel free to share your thoughts or comments in my inbox. You can find me either on my Tumblr or on my Twitter @PolishTamales
If you’ve learned something from this or would like to see more, feel free to Like/Reblog or follow me.
Have a magical day!
We’ve all tried it.
At least once.
I don’t think I’ve met a single Magic player that hasn’t tried making a Mill deck. Just the idea of winning the game through such a crazy evil scientist sorta way. Then, just as you realize you barely got half of their deck in the graveyard… Just utter disappoint.
Days go by.
Months go by.
Jaded, you lash out on others as they once shared your dreams. Only to warn them the harsh realities of such a dream. A dream your once naive self once had.
Learn to Love Again
Fortunately, you don’t have live your entire life jaded and bitter. Mill decks are possible. Just like fine wine, it gets better with age. With each new set, more options are at your disposal.
The feeling to be free again, like a child without responsibility and so full of dreams. The warmth and glow of your own smile.
Here’s an example of a successful Mill deck in Modern. Obviously, you can tune the mana base according to your own budget with Painlands.
Have a magical day!
"I’ve always found it very sanitary to be broke." - Orson Welles
Unless you haven’t been looking at the glass cases at your store or notice the outcry on Twitter, a lot of Magic cards have seen ridiculous spikes over the weeks. It’s difficult to pin point the main problem behind it, but here are some of the more practical ones:
So what does this all mean for us? The players? For me specifically, it just means staying ahead of the curve and taking your own moral stance. Ever since the Modern format was partially revealed at the Community Cup not too long ago, I was always excited about the idea of a non-rotating format.
Wouldn’t it be great to have a format where you could always play with the cards you first opened in your booster pack? Or play with your first Planeswalker that your boyfriend bought in a fatpack. You know, that fatpack he bought for your anniversary to secretly hope you’d give up Magic and keep your cards?
Not saying your boyfriend is like that…
Back to Basics
So how do you stay ahead of the curve you might wonder? All it takes is a little attention. Like anything, if you apply yourself to a goal, you’ll reach it. It may not be an over night thing and everyone has their own curve, but you’ll get there. So here are some basic ways to spot trends:
By knowing the format, you’ll understand what are the key cards needed to stay competitive.
Since the beginning of the format, the MTGO results have always been the key for me. Because of MTGO results, I was able to commit purchases such as:
The list goes on and if you’ve been keeping up with my tumblr, you know how accurate some of my calls have been. I am not a speculator. I just want to compete in a card game (and play with cool Angels), not against speculators and hoarders.
With what I told you, what should we be looking out for the coming weeks leading up to the actual MTG Modern Event deck and the actual Modern season? My advice since so many of the rares and Mythics have more to grow and are out of many players price ranges, I would suggest focusing on Modern Masters commons and uncommons, as noted by various podcasts such as Brainstorm Brewery.
"Sword of Omens, give me Sight Beyond Sight!"
As a quick disclaimer, these are cards that I feel you need to personally review yourself before slipping into your trade binders. While I won’t state all high value cards in each set, I will highlight those that don’t cost more than breakfast for two at an IHOP.
Remember, these are for competitive level play for Modern and some of them will overlap into Legacy. If you can get these cards at foil, I’d recommend it.
What commons/uncommons? Let’s review some of the most played ones available in Modern Masters:
Most of these cards are support cards and are the best in the format. If you can get major cards such as Vendillion Cliques, Cryptic Commands, Dark Confidant really cheap, I suggest going for them.
As for cards you own from Innistrad block, review these in your binder:
Big note here is Restoration Angel and Grafdigger’s Cage. Restoration Angel is probably one of the most versatile mid-range creature ever designed. You will be seeing pod-lists using her as their plan B win condition, similar to UWR Twin. The difference is, she’ll be backed with Gavony Township as support in Pod lists, so it’s even more dangerous.
Grafdigger’s Cage sees play in all external formats. Most importantly, it shuts down Birthing Pod, Chord of Calling, Snapcaster Mage and Past in Flames. There are more cards to name, but you get the idea.
Also, if there’s any transformation cards you’ve thought about getting, but never had the chance to (Garruk), you might want to get them since they don’t have the best chances of being reprinted anytime soon.
Cards from Scars of Mirrodin:
Ship’s sailed on a lot of the targets, such as Splinter Twin/Birthing Pod (which I pointed out last year).
Time for some R&R (Rotation & Ravnica)
Don’t trade or sell your shock lands.
If you haven’t noticed yet, the trend in the previous sets have been dual land variants. Your mana base is the key to lowering variance in the game. When you break down what Magic is, it’s still drawing 7 random cards for your starting hand each game. Having the right mana at any given time allows your deck to function.
Even if you think you won’t ever use certain ones, you’ll eventually do down the line. Shock lands may not seem special now since you see them everywhere, but in another year or so when Modern becomes bigger than what it already is, you won’t regret holding onto them.
They even make great presents down the line.
Ravnica is just one of those sets that showed up at the right time. Before it’s announcement, some shock lands were heading up towards the $50 range. This was a time when fetch lands were also around $10-$15 as well, so keep that in mind how different the secondary market was a few years back. Not saying that shock lands will ever hit the $50 range again, but don’t expect them to be cheap as they are now in 2015.
Here are some cards you might hold off from cashing out when it rotates this summer:
Annual Bake Sales & Angels
Known as the Magic base sets (M10, M14), these sets are marketed towards new and casual players. So it’s not surprising that some of the best cards are Angels and Dragons. Sometimes, it does give Wizards an opportunity slip in reprints.
Here are some cards you might want to review:
I’ve stated a few times that you don’t have to have $100 fetch lands to enjoy the game. At a high competitive level, maybe it might make a difference winning $40,000, but at your local FNM or even your kitchen table? Maybe a pizza.
One of the most over looked real estate has been around since 1995 and will generally be ignored by a lot of shop owners. The pain land cycle is not only cheap, but quick. They don’t come into play tapped like guild gates and they don’t burn you all the time as the game progresses. Their most recent reprint were in Tenth Edition (seen here) and are completely Modern legal.
Some have been reprinted as much as six times. Check your local stores first before checking for online sites, such as eBay.
"You are bad guy, but this does not mean you are *bad* guy”
So wrapping up, some might point out that by hoarding cards it indirectly hurts the secondary market and other players.
There is a huge difference between holding back 9 shock lands and keeping them in your shoe box compared to a speculator keeping 300+ copies of Birthing Pod in organized and labeled card boxes. That is happening right now in Magic. That is the kind of thing we have to deal with from now on until Wizards of the Coast finds a way to deliver us cards directly.
Until then, we just have to help each other as a community.
The main goal of this post is to help those that are on the fence with their Magic collections, Modern, etc, especially after seeing the shake ups in Modern prices and especially the things going on in Legacy ($300 Volcanic Islands for example).
With the information I have shared today, I hope that you guys don’t feel bad after a trade. That after selling your Restoration Angels, you won’t regret it. I enjoy playing the game as much as you do, but not everyone else does and they would rather focus on the money game than the game.
Thanks for reading and you can find me on Twitter @polishtamales or on Tumblr - polishtamales You can also find me on Magic sites such as LegitMTG.com, GatheringMagic.com or ManaDeprived.com.
Have a magical day!
So GP Richmond will be bound to be the BIGGEST MTG event since Vegas. Modern will be sticking around for a long time and hopefully WotC will be able to inject some fetchlands in this year’s new block or at least by Modern Masters 2, which will probably be slated by next summer in 2015. As of right now, fetchlands are basically $100 bills on the floors, possibly even more by tomorrow.
Anyway, for those of you who are new to Modern, I will tell you this much. The games are entirely different after game 1. Unlike current Standard, Modern has some of the most powerful hate cards in the history of Magic.
The flow of the games in Modern are broken down like this. Game 1 is the race to your win condition for both players. Game 2-3 is preparing yourself for hate cards, while having your own. This dilutes your deck and ultimately slows both players down to a certain degree, which requires you to analyze your starting hand more carefully. While you still sorta do this in Standard, Modern’s sideboard cards will literally lock out decks.
With that, let me give you my top 10 Modern Sideboard cards to look out for:
Special Mention: Thalia, Guardian of Thraben
Thalia can be found in both the main board in a lot of deck types. She’s completely capable of slowing down Storm base decks or any combo deck that relies on cute cantrips for storm counts.
#10. Runed Halo
Completely insane against linear decks. Incredibly flexible but requires a heavy white splash.
#9. Pithing Needle
Similar to Runed Halo, it gives you many options to lock out an opponent if they have a linear strategy. You can name Celestial Colonnades, Liliana of the Veil, or you can name Birthing Pod. There’s many applications to this.
Used primarily against/with Splinter Twin decks, this guy can cause some serious frustrating board states. It even doubles as completely destroying Aura Bogles. You can even use it to protect your cages against Wear/Tear.
#7. Ethersworn Canonist
She can completely stop Storm decks dead in their tracks and don’t even think about Cascading into Living End. Any cute under the rader combo deck can’t simply do a thing with Canonist in play.
#6. Torpor Orb
The primary use is against Splinter Twin, but it’s hate does splash against a few other decks as well. Melira Pod and it’s variations don’t get to abuse most of their infinite combos. Any deck that abuses come into play effects just fizzle.
#5 Stony Silence
This card affects the obvious Affinity player, but it also stops Pod, Tron, Spellskites, and just about any annoying equipment.
#4 Grafdigger’s Cage
Effectively stops things with Flashback or any graveyard tricks. It won’t completely shut down Storm, but they won’t be able to abuse Past in Flames. It completely shuts down Pod lists as well since they can no longer just drop things directly onto the field.
One thing to note: It has ZERO effect on Living End players.
#3. Anger of the Gods
One of the reasons why you didn’t see Zoo in the top 8 a few weeks ago, much less anything with quick creature beats. This card does so much work at 3cc that anything that relies on an Aether Vial strategy needs to play around.
#2 Rest in Peace
The best anti-graveyard hate card ever printed. Shrinks those annoying $150 Tarmogoyfs down to a 0/1, stops most infinite combos in Pod, stops Living End decks cold, shuts off Past in Flames in Storm and castrates Snapcaster Mage.
#1. Blood Moon
The mana-bases in Modern are so greedy, you might just win the game with this card out on it’s own.
Legacy | POX | 2014 Spring Edition
WARNING: Do not use this deck against your friends, family or loved ones. They will hate you forever.
It’s funny how you don’t actually quit Magic until you actually sell off every single card you own. Pretty hard to quit cold turkey with such an awesome community!
So I actually tried to keep one of my favorite decks up to date whenever I can since it features one of my favorite cards of all time since returning back to the game during one of the coolest blocks ever made.
Some slight adjustments recently was giving myself more options in game 1. Not entirely relying too much on gimmicks, the deck has decent options from living off top deck mode, having tool-box options, to just blocking off non-basic land dependent decks.
There were times where I found myself top decking into Dark Rituals late game. That’s probably something you don’t want to draw into while having an active Liliana on the board. So I dropped a playset of Dark Rituals to make room for Sensei’s Top, in addition to Infernal Tutor. In testing, I found that the singleton add-ons were enough, especially when the deck originally had the tool-box Entomb package. In some ways, Infernal Tutor just makes the deck more consistent.
Crucible of Worlds can lock-out entire decks if they have greedy mana bases, on top of being able to thin out your deck late game by recycling your fetchlands.
After game 1, you should be able to drop certain packages to make the deck more focused against your opponents. Against Goblins, Elves or any tribal based decks, Engineered Plague just stops most of the shenanigans. Most of the sideboard is self explanatory and offers decent options against most of the field in Legacy. It really boils down to your opponent’s ability to adapt with limited options, which Pox excels at in Legacy.
There are some high dollar cards that aren’t included here from the Legends set, but they’re not entirely needed. They’re nice to have, but the main meat of the deck remains: Hymn to Torach, Sink Hole, Liliana of the Veil, and Small Pox.
4 Liliana of the Veil
1 Nether Spirit
1 Crucible of Worlds
2 Cursed Scroll
3 Dark Ritual
4 Hymn to Tourach
3 Innocent Blood
3 Inquisition of Kozilek
1 Night of Souls’ Betrayal
1 Raven’s Crime
1 The Rack
1 Bojuka Bog
4 Mishra’s Factory
3 Urborg, Tomb of Yawgmoth
1 Sensei’s Divining Top
4 Verdant Catacombs
1 Buried Ruin
1 Infernal Tutor
SB: 2 Engineered Plague
SB: 3 Ensnaring Bridge
SB: 2 Extirpate
SB: 2 Pithing Needle
SB: 2 Ratchet Bomb
SB: 1 Syphon Life
SB: 1 Tombstalker
SB: 1 Grafdigger’s Cage
SB: 1 Toxic Deluge
Again, special thanks to Justin & Steve Argyle for the awesome toys! Don’t forget to drop by the Ascended Minion Project!